![]() ![]() You need to be able to see more of the map to know where to stand or where to move to next, and make an intelligent decision about what weapon to use or which aliens to fire at first.Įdit: one of the first games of this type I remember playing (at least in recent years and on the PC, as all of these games are basically clones of classics like Smash TV and Robotron) is a game called Crimson Land. The key thing to remember for games like this is that most of the strategy involves the player managing the position of the incoming enemies and themselves, especially when things become hectic in later waves. One other suggestions (for playability, again) is to zoom the camera out a little bit more. ![]() I would worry more about the quality and cleanliness of your code, documentation, and assets instead of the playability of the game if you're planning on selling this as a kit or tutorial, as that's what people are going to be paying for. No doubt it's worth the asking price in that case, then. ![]()
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